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gigf-2026scheduleUnity 6 Optimisation Workflow

Unity 6 Optimisation Workflow

a talk by Corrie Green
Been and gone!
This talk was shown at GIGF 2026.

This session will be an in-engine overview, with a brief Unity 6 roadmap introduction. We will discuss the following platform agnostic optimization features available in U6, Render Debugger, Render Graph Viewer, Frame Debugger, GPU Resident Drawer, Rendering Debugger, GPU Occlusion Culling, Adaptive Probe Volumes, Mesh LOD, and Spatial Temporal Post-Processing (STP) which is a runtime GPU AI upscaler

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