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This session will be an in-engine overview, with a brief Unity 6 roadmap introduction. We will discuss the following platform agnostic optimization features available in U6, Render Debugger, Render Graph Viewer, Frame Debugger, GPU Resident Drawer, Rendering Debugger, GPU Occlusion Culling, Adaptive Probe Volumes, Mesh LOD, and Spatial Temporal Post-Processing (STP) which is a runtime GPU AI upscaler
#GIGF26 is on the way! 11th-12th of July 2026 !