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GIGF 2026 Schedule
Saturday 11th July
12:00pm
Doors Open
12:30pm
talk
Gen AI can f** itself – why LLM’s make design teams dumber and less capable
Mazen Sukkar
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1:00pm
talk
Farewell North – a post mortem
Kyle Banks
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1:30pm
talk
Creating wee interactive moments in flickgame!
Llaura McGee
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2:30pm
talk
Evil Game Design – An Introduction
Eric Merz
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3:00pm
talk
Post-modernism & Futurism in game design – what does the future of games look like?
Alan Jack
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3:30pm
talk
Where do I stand? Exploring how to organise and knowing your workers rights
IWGB Game Workers Union
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4:30pm
talk
Unity 6 Optimisation Workflow
Corrie Green
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6:00pm
Afterparty starts
6:00pm
performance
B.Y.O.G (Bring your own game!)
The GIGF Team
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8:00pm
performance
Videogame OST’s performed by “The GGs”!
The GGs
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8:30pm
performance
The GIGF26 Award Show
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10:00pm
Doors Close
Sunday 12th July
12:00pm
Doors Open
12:30pm
talk
Worst pitch ever!
Stephen Hey
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1:00pm
talk
Are we the baddies?
Carrie France
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1:30pm
talk
How to make cute, quick, 2D Animations on Google Slides!
Charlotte Pang
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2:30pm
talk
Play The Rave – designing a playable music world in Fortnite
Pauline McCloy-Turtle
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3:00pm
talk
Building a game industry where there isn’t one – lessons from the Canary Islands
Eleonor Menéndez
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3:30pm
talk
Cracking open closed systems: how to encourage unique and meaningful gameplay
Dr. Amber Pasternack
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4:30pm
talk
The power of live – charity fundraising in the games industry
Sarah McCue
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6:00pm
Doors Close
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